PYRAMID CUP
Purpose: An Icebreaker
to practice effective communication and teamwork to complete the given task.
Skills:
Communication, Cooperation, Coordination, Paying attention, Patience, Problem
solving, Self-control
Populations:
Middle/high
school students due to the reliance on well-developed motor skills. Younger
students may find the activity too difficult and therefore excessively
frustrating.
Objective:
Students
will construct a pyramid from Styrofoam cups using only the rubber band and
string apparatus.
Use
this time to reinforce any established expectations that are important for
players to remember during the game. The challenge becomes that students cannot
touch the cups, but may use their voices and the rubber band tool.
To
challenge the students more, one or two team members could be blind folded or
students would have to remain silent.
Materials:
•
– 4 pieces of 3ft
long string per group of 4 students
•
– 1 rubber band
per group of 4 students
•
– 8 – 15
Styrofoam cups per group of 4 students (I would have extra cups handy in the
event your students get ambitious and want to build even higher).
Set up:
Construct
the rubber band apparatus by tying the ends of 4 pieces of 3ft long string to a
rubber band. Excess string from the knots should be cut off and knots should be
evenly spaced on the rubber band.
Process:
Divide
your group into equal groups. As the teams surround the tables, place the cups
on the table, as well as your pre-assembled rubber band with 4 strings tied
evenly to it. Have group members each choose 1 string to be in charge of (if
there is an extra, a person will have to be in charge of 2).
Instruct
the group members to grab the cups with the open rubber band and stack the cups
into a pyramid. Add additional cups when the group completes the task of
making a pyramid.
Rules:
If
the cups fall on the ground- only then can a member use their hands to pick it
up and move it onto the table. Cups should otherwise never be used by the
participants’ hands and should only be touched by the string/rubber band.
Debrief:
Allow
for the opportunity
to help players connect the game to personal experiences, actions, and beliefs.
You will want to reinforce any skills or beliefs you are hoping players will
carry beyond the game.
Possible
Facilitator Questions to Ask:
What
happened during this activity?
What was easy or hard about working together? How did your group work together?
What was easy or hard about working together? How did your group work together?
Did
any specific roles emerge in the group? Was there one player leading or
resolving conflict in your group?
Were
there conflicts? How did conflicts impact your success? How did you resolve the
conflicts that came up?
What
peacemaking skills did you use during this game? How can you use these skills
outside of the game?
This
activity is more structured and has a limited goal unlike traditional play
therapy, however the process identifies several play therapy skills listed by
Buser (2007), such as overcoming resistance, communication, competence,
attachment formation, and relationship enhancement. It falls in the school social work model as evidence-based practice
and behavior and promoting school climate and culture conducive to student
learning.
I
have used this activity as an icebreaker for freshman groups as it helps to
develop group cohesion and allow the students to learn about each other. After
completing the activity, the group has accomplished a task and worked together
to complete a common goal. Observing the students throughout the activity can provide
valuable information to the facilitator, such as communication styles and
problem-solving skills of the group members.
Reference:
Buser,
J. K. (2007). Chapter 14, Play therapy. In C. L. Thompson, & D.A. Henderson
(Eds.), Counseling children, 7thed. (pp. 414-446). Belmont, CA: Wadsworth.
More can be found on www.schoolsocialwork.net
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